Deadline (EXTENDED): February 14, 2025
Dear colleagues,
We would like to share that the deadline for submitting an abstract to the anthology on Postcolonialism & Imperialism in and around Games has been extended to February 14th. You can find the original Call for Papers below:
This anthology published by Palgrave-Macmillan looks to evaluate post- and decolonial questions in game studies and identify future research trajectories and underexplored areas pertaining to questions of colonialism and imperialism in and around games. We seek submissions that expand on these questions.
The Deadline for abstracts is: 14th of February 2025. Abstract submissions (250-500 words) should be sent to postcolonialgamestudies@gmail.com
Background
The question of colonialism and its historical background radiation has not been relegated to the past. This is perhaps most noticeable today where a settler colony functioning as the beachhead for western imperial powers is conducting a genocide of the indigenous Palestinian people, while terrorizing and invading its neighbouring populations with extensive military and diplomatic support by Western governments despite massive public protests. The historical analogies to previous colonial occupations and conflicts are evident. Meanwhile, media rhetorics reminiscent of past European colonial empires (Trouillot 1995) are once again resurfacing with the depiction of the Other as misogynist terrorists and wealth-leeching refugees (Lean 2012), barbaric orcs (Shlapentokh 2013), and yellow peril (Tchen and Yeats 2014). The West’s descent into barbarism reflects Aimé Césaire’s Discourses on Colonialism (2000) where fascism at home and colonialism abroad are intertwined and explicated through how colonizers ‘decivilize’ themselves and “proceeds toward savagery” (ibid. 37-38). Concurrently, countries in the so-called Global South face further immiseration; military, economic, technological dependencies; and the unhindered challenges of disastrous climate change (Hickel et al., 2024). Modern games are no stranger to such dialectical movements, as they have reflected and reproduced 'the global color line' in their production, their consumption, and their textual representations (Dyer-Witheford and de Peuter 2021; Hammar et al. 2021; T. Mukherjee 2023; S. Mukherjee 2017; Murray 2017).
Since the special issue on Postcolonialist Perspectives in Games (S. Mukherjee and Hammar 2018) and Souvik Mukherjee’s Empire Plays Back (2017), the issue of postcolonialism and its theoretical traditions have deepened and explored in games research such as technodependencies and platforms (T. Mukherjee 2023; Baeza-González 2021; Falcão, Marques, and Mussa 2020; Nieborg, Young, and Joseph 2020); race and orientalism (Fickle 2019; Patterson 2020; Patterson and Fickle 2024); anti-colonial board games (Mochocki 2023), race and play (Trammell 2023); the status of Northern indigenous culture in and around games (O. Laiti et al. 2021; O. K. Laiti and Harrer 2023); and Indian boardgames (Rizvi and Kar 2024) and their colonial avatars (S. Mukherjee 2025), just to name a few. Game makers have also expanded on issues of colonialism in games (inkle 2021; Nidal Nijm Games 2022), and move towards what LaPensee, Laiti & Longboat (2022) call ‘sovereign games’. While the problem for game studies remains that the primary centers of knowledge production reside in the Global North (Penix-Tadsen and Frasca 2019), we fully acknowledge the contributions in the spaces in and around games and their study by people across the world in bringing fundamental question of history and present-day (post)colonialism as seen in cases such as South America (Falcão, Marques, and Mussa 2020; King 2024), South East Asia (Jiwandono 2024; 2023) and Africa (Opoku-Agyemang 2015; Randle 2024; Amoah and Tawia 2024).
Therefore, additional accounts if not critiques of the (mis)representation of Orientalist attitudes, race, delinking, hybridity, subalternity, Afro- and Indofuturism, notions of space and the fragmented postcolonial identities, dependency theory and unequal exchange, and evaluations of nationalisms in the Global South are consistently required. Indeed, commercial analogue and digital games would not exist in their current forms if not for the global division of the world between North and South. It is therefore imperative that games research inquire and identify aspects of postcolonialism and imperialism in and around games.
We seek submissions that expand on the established research and/or provide new and underexplored topics pertaining to postcolonialism and imperialism in and around games.
The Deadline for abstracts is: 14th of February 2025. Abstract submissions should be sent to postcolonialgamestudies@gmail.com.
Possible topics might include, but are not limited to:
· Colonialism / Neocolonialism / Postcolonialism
· The Other / Alterity
· Delinking / decoloniality
· Decolonization
· Orientalism
· Postcolonial praxis
· Imperialism / global capitalism / political economy
· Self-representation / voice / agency
· Third-Worldism
· Subalternity
· Nationalisms in the Global South
· Indigenous culture
· Religion(s) / Language(s) / Nationalism(s)
· Thirdspace
· Unequal exchange and the game industry
· Eurocentrism
· Game studies & politics of knowledge
· Ecology, colonialism, and game production
· Game platforms and colonialism
· Dependency theory and games
· Fascism as colonialism turned inward: Reactionary politics and games
Abstract submissions should comprise of:
Abstract (250-500 words)
Author information (short biographical statement of 200 words)
Abstract submissions should be sent to postcolonialgamestudies@gmail.com. Abstract submissions will then undergo an editorial review process. Authors will be notified of the outcome as soon as reports are received.
Timeline
Deadline for abstracts: 14th of February 2025
Notification of accepted abstracts: End of February 2025
Deadline for full articles: 23rd of May 2025
Chapter submissions should comprise of
Full-length article (5-8000 words) including references and a short bibliography.
Author information (short biographical statement of 200 words)
Best regards,
Dr. Souvik Mukherjee, Department of English, Centre for Studies in Social Sciences, Calcutta, Kolkata, India
Dr. Emil Lundedal Hammar, Royal Danish Academy of Fine Arts, Copenhagen, Denmark.
Bibliography
Amoah, Lloyd G. Adu, and Eyram Tawia. 2024. “Africa and the Global Video Games Industry: Ties, Tensions, and Tomorrow.” In Examining the Rapid Advance of Digital Technology in Africa, 42–60. IGI Global. https://www.igi-global.com/chapter/africa-and-the-global-video-games-industry/339981.
Baeza-González, Sebastián. 2021. “Video Games Development in the Periphery: Cultural Dependency?” Geografiska Annaler: Series B, Human Geography 103 (1): 39–54. https://doi.org/10.1080/04353684.2021.1894077.
Césaire, Aimé. 2000. Discourse on Colonialism. New York: Monthly Review Press.
Dyer-Witheford, Nick, and Greig de Peuter. 2021. “Postscript: Gaming While Empire Burns.” Games and Culture 16 (3): 371–80. https://doi.org/10.1177/1555412020954998.
Falcão, Thiago, Daniel Marques, and Ivan Mussa. 2020. “# BOYCOTTBLIZZARD: Capitalismo de Plataforma e a Colonização Do Jogo.” Contracampo 39 (2). https://www.academia.edu/download/96394515/pdf.pdf.
Fickle, Tara. 2019. The Race Card: From Gaming Technologies to Model Minorities. New York: NYU Press.
Hammar, Emil Lundedal, Lars de Wildt, Souvik Mukherjee, and Caroline Pelletier. 2021. “Politics of Production: Videogames 10 Years after Games of Empire.” Games and Culture 16 (3): 287–93. https://doi.org/10.1177/1555412020954996.
Hickel, Jason, Morena Hanbury Lemos, and Felix Barbour. 2024. “Unequal Exchange of Labour in the World Economy.” Nature Communications 15 (1): 6298. https://doi.org/10.1038/s41467-024-49687-y.
inkle. 2021. “Heaven’s Vault.” PC. United Kingdom.
Jiwandono, Haryo Pambuko. 2023. “The White Peril. Colonial Expressions in Digital Games.” Gamevironments, no. 18, 38–74.
———. 2024. “Mobile Game Esports as an Indonesian National Identity.” In Asian Histories and Heritages in Video Games, 159–75. Routledge. https://www.taylorfrancis.com/chapters/edit/10.4324/9781003461319-10/mobile-game-esports-indonesian-national-identity-haryo-pambuko-jiwandono.
King, Edward. 2024. “Gaming Race in Brazil: Video Games and Algorithmic Racism.” Journal of Latin American Cultural Studies 33 (1): 149–65. https://doi.org/10.1080/13569325.2024.2307540.
Laiti, Outi, Sabine Harrer, Satu Uusiautti, and Annakaisa Kultima. 2021. “Sustaining Intangible Heritage through Video Game Storytelling - the Case of the Sami Game Jam.” International Journal of Heritage Studies 27 (3): 296–311. https://doi.org/10.1080/13527258.2020.1747103.
Laiti, Outi Kaarina, and Sabine Harrer. 2023. ““A Tale of Two Paths": Approaching Difference in Game Research Collaboration through Gulahalan.” In Race in Games and Game Studies Conference. https://researchportal.helsinki.fi/en/publications/a-tale-of-two-paths-approaching-difference-in-game-research-colla.
LaPensée, Elizabeth A, Outi Laiti, and Maize Longboat. 2022. “Towards Sovereign Games.” Games and Culture 17 (3): 328–43. https://doi.org/10.1177/15554120211029195.
Lean, Nathan Chapman. 2012. The Islamophobia Industry: How the Right Manufactures Fear of Muslims. Edited by John L. Esposito. Pluto Press London.
Mochocki, Michal, ed. 2023. Heritage, Memory and Identity in Postcolonial Board Games. London: Routledge. https://doi.org/10.4324/9781003356318.
Mukherjee, Souvik. 2017. Videogames and Postcolonialism: Empire Plays Back. London: Palgrave Macmillan.
———. 2025. Indian Boardgames, Colonial Avatars: Transculturation, Colonialism and Boardgames. Oldenbourg: De Gruyter. https://www.degruyter.com/document/isbn/9783110758627/html.
Mukherjee, Souvik, and Emil Lundedal Hammar. 2018. “Introduction to the Special Issue on Postcolonial Perspectives in Game Studies.” Open Library of Humanities, Postcolonial Perspectives in Game Studies, .
Mukherjee, Tathagata. 2023. “Videogame Distribution and Steam’s Imperialist Practices: Platform Coloniality in Game Distribution.” Journal of Games Criticism (blog). August 23, 2023. https://gamescriticism.org/2023/08/23/mukherjee-5-a/.
Murray, Soraya. 2017. On Video Games: The Visual Politics of Race, Gender and Space. London New York: I.B. Tauris & Co Ltd.
Nidal Nijm Games. 2022. “Fursan Al-Aqsa: The Knights of the Al-Aqsa Mosque.” PC. https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/.
Nieborg, David, Chris J. Young, and Daniel Joseph. 2020. “App Imperialism: The Political Economy of the Canadian App Store.” Social Media + Society 6 (2). https://doi.org/10.1177/2056305120933293.
Opoku-Agyemang, Kwabena. 2015. “Lost/Gained in Translation: Oware 3D, Ananse: The Origin and Questions of Hegemony.” Journal of Gaming & Virtual Worlds 7 (2): 155–68. https://doi.org/10.1386/jgvw.7.2.155_1.
Patterson, Christopher B. 2020. Open World Empire: Race, Erotics, and the Global Rise of Video Games. New York: NYU Press.
Patterson, Christopher B., and Tara Fickle, eds. 2024. Made in Asia/America: Why Video Games Were Never (Really) about Us. Duke University Press. https://doi.org/10.1215/9781478059264.
Penix-Tadsen, Phillip, and Gonzalo Frasca, eds. 2019. Video Games and the Global South. Pittsburgh, PA: Carnegie Mellon University.
Randle, Oluwarotimi. 2024. “An Indigenized Framework for Game Design Curriculum for African Universities.” Jurnal Bidang Pendidikan Dasar 8 (1): 25–33. https://doi.org/10.21067/jbpd.v8i1.9316.
Rizvi, Zahra, and Souvik Kar. 2024. “Curating a Boardgames Museum in India: The Case of the Gautam Sen Memorial Boardgames Museum; An Interview with Souvik Mukherjee and Amrita Sen.” Press Start 10 (2): 52–66.
Shlapentokh, Dmitry. 2013. “Russians as Asiatics: Memory about the Present.” European Review 21 (1): 41–55. https://doi.org/10.1017/S1062798712000269.
Tchen, John Kuo Wei, and Dylan Yeats. 2014. Yellow Peril!: An Archive of Anti-Asian Fear. Verso Books.
Trammell, Aaron. 2023. Repairing Play: A Black Phenomenology. MIT Press.
Trouillot, Michel-Rolph. 1995. Silencing the Past: Power and the Production of History. Boston, Massachuetts: Beacon Press.